Domain:
Level: Alchemist: 2; Arcanist: 2; Elementalist Wizard: 2; Magus: 2; Shaman: 2; Sorcerer: 2; Summoner: 2; Witch: 2; Wizard: 2
Components: V, S, F (a leather loop or golden wire bent into a cup shape)
Casting time: 1 standard action
Range: personal or close (25 ft. + 5 ft./2 levels)
Duration: 1 min./level (D)
Saving Throws: none
Spell Resistance: no
Target: you or one willing creature or one object (total weight up to 100 lbs./level)
Description: Subject moves up and down at your direction.
Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).
A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.